Votes: 0Posted On: Feb 10, 2015 11:19:47
Minecraft Server Recommendations
You're frequently presented with servers traditionally meant for one thing, when searching to get a Minecraft server: hosting websites.
By now, you're used to running a java hefty server program that eats ram like candies. Your hosting firm might not be setup to these sorts of applications and may desire custom built servers and special directions for hosting a Minecraft server. This guide is meant to assist you make the correct selection. The plus side of utilizing a server is that it is online 24/7 and it doesn't change nor depend on your house/office connection.
When shopping dedicated servers, you may be tempted to just choose the server with the best clock speed & most ram but there are few things to consider before you buy the minecraft server.
Threading is king, when hosting a substantial Minecraft server. You'll be a lot better off having a 2.4GHz octocore than with a 3.5 GHz quad. When running a little server, that'll be better, but as your server scales, you'll discover the server will start to use extra cores for better performance.
Traditionally, space is king. If you would like your server to manage a lot of players, always use an SSD for the server OS and server files/world. If you are low on budget, the most efficient settings would be to save your server files/world on the SSD, and use a typical SATA drive as the backup drive.
Another more ideal settings is by using raid 1. Raid 1 is two drives of equal size that mirrors the information between them. This ensures that if one drive fails, we could place in a different drive and your server will copy the data to the newly replaced drive. Depending upon your world size, you might need anywhere from a 60GB SSD to 256GB.
If you've played Minecraft for greater than the usual week, you are aware that it's a very ram starving game - both client-side and server-side. More ram is definitely better, when purchasing any kind of server, dedicated or virtualized. Ram is generally the most direct correlation involving the hardware and just how many players you'll be able to comfortably enable. The lowest quantity you'd need to use is commonly no less than 1GB dedicated to the JavaVM (this is generally set in your servers startup file). Please know that it is not a hard limit and the JavaVM may allocate more ram related to the sum of players as well as the plugins being used. It's urged to leave a buffer involving the max accessible and available ram in the machine. Over allocation of RAM may make your server run poorly.
Another point with ram is something referred to as a "ramdisk". It is a part of ram that is dedicated as a real space you can save files. So you'll need something to replicate the server/world files from the ramdisk before shutting down the actual server. When the server loses power out of the blue, or crashes for just about any reason, your world information will soon be gone otherwise. It is just advised if you've got ram to spare, along with a script to replicate your world info to the actual disc at regular time intervals.
If you're considering running a huge server, using linux (rather with no GUI) is vital. Otherwise, you'll be forfeiting CPU, RAM and disc on running the graphical user interface.
Require licensing for Windows OS
Just one user can comfortably deal with the server at a time
Installed size for Windows OS is around 10GB (Ubuntu server is 1GB)
Typical ram utilization is 1Gb stock (Ubuntu server is 128Mb)
Typical use is normally around 100Mb per hour per linked client. You may generally scale this for your requirements. If you are using specific modpacks or additional plugins that convey customer-side (FTB, Spout) you might see additional utilization. Most bandwidth is computed on a monthly basis (unless you order an unmetered port). Boosting your bandwidth won't always improved the gameplay of your clients, however increasing port speed from 100 mbit to 1000 mbit can make a difference if a lot of users are playing.